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2011 Topics of Interest

The registration form asks what topics attendees are interested in hearing about.

One person asks: "I have read about creating accessible software, but I would like more real world knowledge. How do people really use high contrast themes, keyboards, screen readers. What do people really use? With only a limited amount of development time, how do we create software with the most impact. Also, with touch devices becoming so popular, how will these end-users needs be represented - and not pushed to the side, so that cool wins out over accessibility?"

This are the other topics of interest:

  • Accessible development tools (IDEs, CMSs, etc)
  • Accessibility for those in care centers or having care at home
  • Accessible forms
  • Accessible mobile technology
  • Accessible Rich Internet Application (ARIA)
  • Accessible Rich Internet Application (ARIA) development
  • Accessible Rich Internet Application (ARIA) implementation
  • Accessible Rich Internet Application (ARIA) roles
  • Accessibility-rich APIs
  • Accessibility Applications that Improve the Ability of People with Disabilities to Integrate Into Society Better
  • Accessibility Guidelines for Native iPhone and iPad Applications
  • Accessible route mapping
  • Accessibility standards
  • Accessibility testing approaches
  • Accessibility validation
  • Adaptive Technology
  • Adobe automated shortcuts to ensure accessibility
  • Addressing Cognitive Disabilities
  • Advancing accessibility in purely commercial contexts
  • Aid to those without sight or hearing
  • Assistive and Adaptive Technologies, especially on mobile
  • Assistive Technology software and devices
  • Assistive Technology and Universal Design for Academic and Public Libraries
  • Assuring accessibility throughout product lifecycle
  • Advanced client-side scripting techniques
  • Audio, voiceover, and reading for the blind and dyslexic
  • Augmented Alternative communication for hearing-impaired
  • Autism
  • Best Practices for Testing Websites to Ensure Accessibility for the Greatest Range of Users
  • Captioning
  • Cognitive disabilities
  • Cognitive/Intellectual Adaptive Technology
  • Collaboration and Social Software
  • Compliance issues
  • Consulting and managing accessibility programs
  • Creating Accessibility Programs
  • Creating Accessible Websites and Applications with HTML5
  • Creating Usable, Accessible Games
  • Current Accessibility Requirements
  • Deaf-blind end-users: accessibility and innovation
  • Designing for Accessibility
  • Electronic Office/Document Publishing
  • Eyes-free/Speech input/Text To Speech
  • How to properly implement forms (error handling and upload file)
  • Gaming (Online and Console)
  • Gaming and Blindness
  • Gaming and Motion Impairment
  • Governance
  • Helping older users learn and user computers
  • Helping students with learning disabilities/ADD to succeed
  • Higher education and captioning
  • Higher education and web accessibility
  • HTML5 and Accessibility
  • Human factors / human-computer interaction
  • Improving accessibility of authoring tools and social networking sites
  • Improving accessibility of browsers and user agents
  • Improving accessibility of video and media (content and players)
  • Information Design
  • Inspection Tools
  • iPad Accessibility
  • JAWS
  • jQuery and other JavaScript libraries
  • Keyboard and voice access
  • Learning with Processing and Attention Impairments
  • Making the tools of accessibility useful
  • Meaningful accessibility metrics
  • MIDI music
  • Mobile Applications
  • Mobile Children Using AAC
  • Mobile Devices
  • Modality Design for Physical Disabilities
  • Multi-sensory Interface Design
  • Navigation help for visually-impaired
  • Non-textual communications
  • Open Source
  • Perceptual and motor disabilities
  • Plain language and accessibility
  • Plain Language Promotion of Accessibility
  • Practical Hands-free Speech Recognition
  • Progressive enhancement
  • Promoting Accessibility and Universal Design
  • Providing Technical Assistance
  • Reaching Gamers Who Need Accessibility
  • Reminder systems
  • Section 508
  • Sites including accessibility information
  • Social media
  • Software implementations
  • Speech, language, and cognitive involvement
  • STEM - Science and math accessibility
  • Strategy
  • Testing for Accessibility
  • Universal Access
  • Universal design
  • Usability testing for people with disabilities
  • Use of technology to increase safety of people with disabilities in emergency situations
  • Using assistive technology devices
  • Using the accessibility community as a test bed for more efficient computing for everyone
  • Virtual Classrooms
  • Visual disabilities
  • WAI-ARIA
  • Web accessibility for people with cognitive disabilities
  • Web applications
  • Web development (device independent)
  • Website accessibility (for multiple disabilities)
  • Website usability
  • What is Accessibility?
  • What Web Component Attributes Are Needed for Assistive Technology
  • Using Voice Over
  • Video captioning
  • Volunteers or organizations to help with accessibility testing

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There is no cost to attend the Boston Accessibility Unconference. There are costs associated with food, accommodations, T-shirts, and more. Please consider donating to us via PayPal.

The Boston Accessibility Unconference is under Knowbility’s 501(c)(3) umbrella when you donate to us. The name on the receipt will be “Knowbility”, but all monies will come to us to be used for this event.

Donations made through Knowbility's PayPal account are tax deductible. Knowbility is a proud sponsor of the Boston Accessibility Unconference.

Thank you for your donation.